How to get a job in animation (and keep it) / Gene Hamm ; illustrations by Gene Hamm.
Material type:
TextPublication details: Portsmouth, NH : Heinemann, c2006Description: x, 118 p. : ill. ; 23 cmISBN: 9780325008028 (alk. paper); 0325008027 (alk. paper); 9780325008028Subject(s): Animation (Cinematography) -- Vocational guidance -- United StatesLOC classification: NC1765 .H32 2006Online resources: Table of contents | Item type | Current library | Call number | Status | Date due | Barcode |
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MACHAKOS UNIVERSITY LIBRARY Technical section | NC1765 .H32 2006 (Browse shelf (Opens below)) | Available | 33810 |
Includes bibliographical references (p. 111-118).
Working for studios -- How Steven Spielberg landed his first job in the movies -- The three major techniques of animation and the skills they require -- What you should study in school to put on your reel -- Why you should move to Hollywood -- How I got my first job on Lord of the Rings (the Bakshi version) -- Working at Hanna-Barbera (cashing my reality check) -- Storyboards class: preparing to go out on my own -- Stalking the wild job: research -- How to keep a job once you have it (work habits) -- How to deal with the union -- Working for yourself -- Freelancing: how to be your own studio -- How to write a press release (shameless self-promotion) -- Your website and the new economy -- How to win a film festival -- Frequently asked questions.

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