000 02260cam a22003374a 4500
999 _c26290
_d26290
001 14226387
005 20170203155642.0
008 060111s2006 nhua b 000 0 eng
010 _a 2006001161
020 _a9780325008028 (alk. paper)
020 _a0325008027 (alk. paper)
020 _a9780325008028
035 _a(OCoLC)ocm63108388
035 _a(OCoLC)63108388
042 _apcc
043 _an-us---
050 0 0 _aNC1765 .H32 2006
100 1 _aHamm, Gene.
245 1 0 _aHow to get a job in animation (and keep it) /
_cGene Hamm ; illustrations by Gene Hamm.
260 _aPortsmouth, NH :
_bHeinemann,
_cc2006.
300 _ax, 118 p. :
_bill. ;
_c23 cm.
504 _aIncludes bibliographical references (p. 111-118).
505 0 _aWorking for studios -- How Steven Spielberg landed his first job in the movies -- The three major techniques of animation and the skills they require -- What you should study in school to put on your reel -- Why you should move to Hollywood -- How I got my first job on Lord of the Rings (the Bakshi version) -- Working at Hanna-Barbera (cashing my reality check) -- Storyboards class: preparing to go out on my own -- Stalking the wild job: research -- How to keep a job once you have it (work habits) -- How to deal with the union -- Working for yourself -- Freelancing: how to be your own studio -- How to write a press release (shameless self-promotion) -- Your website and the new economy -- How to win a film festival -- Frequently asked questions.
650 0 _aAnimation (Cinematography)
_xVocational guidance
_zUnited States.
856 4 1 _3Table of contents
_uhttp://www.loc.gov/catdir/toc/ecip066/2006001161.html
942 _2lcc
_cBOOKS